Cthulhu

Cthulhu

Oct 20, 2021

Solo Lane Build

Final Items

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+5 FLAT DAMAGE REDUCTION

Sundering Axe

Sundering Axe

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

+150 HEALTH
+40 MAGICAL POWER
+60 MAGICAL PROTECTION

Void Stone

Void Stone

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

+200 HEALTH
+40 PHYSICAL PROTECTION
+20% CROWD CONTROL REDUCTION

Mystical Mail

Mystical Mail

+65 PHYSICAL PROTECTION
+300 MANA
+10 MP5
+20% COOLDOWN REDUCTION

Breastplate of Valor

Breastplate of Valor

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

+60 MAGICAL PROTECTION
+250 HEALTH
+20% CROWD CONTROL REDUCTION

Bulwark of Hope

Bulwark of Hope

PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

+65 PHYSICAL PROTECTION
+200 HEALTH
+300 MANA
+10 MP5

Spectral Armor

Spectral Armor

Starter Items

+15 Physical Protection +10 Magical Protection +50 Health +2 Flat Damage Reduction PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+10 MAGICAL POWER
+20 MAGICAL PROTECTION

Druid Stone

Druid Stone

This consumable heals 250 Health over 25 seconds.

Healing Potion (4)

Healing Potion (4)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

Relic 2

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Shield of Thorns

Shield of Thorns

7th Item Options

Abilities & Leveling Order

Starting Ability:

Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Damage: 90/135/180/225/270 (+40% of your magical power)
Attack Speed Slow: 10/15/20/25/30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)

Sanity Break

Sanity Break

Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.

Damage per shot: 50/95/140/185/230 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability cancel/end

The Mire

The Mire

Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Damage: 70/110/150/190/230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40/70/100/130/160 (+20% of your Magical Power)

Rushing Terror

Rushing Terror

Cthulhu reveals his true form as he plunges the battlefield into R'lyeh while any enemies caught nearby are damaged. In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu. <font color='#9932CC'>Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.</font>

Damage: 160/205/250/295/340 (+50% of your Magical Power)
Max Health: 30%
Duration: 10/11/12/13/14s
Debuff Radius: 50

Descend into Madness

Descend into Madness

Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity.

Torment Duration: 5s
Insanity Duration: 20s
Magical Power: 25 per enemy with Insanity

Prey on Fear

Prey on Fear

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

IF AGAINST PHYSICAL GOD you can build BREASTPLATE first and move the Void stone to the last item slot in the build.