Jul 15, 2021
Ability Base Build
PASSIVE - While in the jungle you gain 15% Power and 15% Protections.
+65 PHYSICAL POWER
+100 MAGICAL POWER
+35 PHYSICAL PROTECTION
+35% ATTACK SPEED
Protector of the Jungle
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION
+50 PHYSICAL POWER
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION
PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.
+35 PHYSICAL POWER
+25 PHYSICAL PROTECTION
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.
+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
+65 PHYSICAL POWER
+10% PHYSICAL PENETRATION
+10 Physical Power +20 Magical Power +15 HP5 +20% Attack Speed PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.
Eye of the Jungle
+15 PHYSICAL POWER
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 150 Mana over 25 seconds.
Mana Potion (1)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
7th Item Options
Abilities & Leveling Order
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.
Damage: 90/145/200/255/310 (+80% of your physical power)
Slow Percentage: 25%
Slow Duration: 2.5s
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune for the duration.
Damage: 70/105/140/175/210 (+70% of your physical power)
Movement Speed: 50%
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.
Damage: 100/140/180/220/260 (+70% of your physical power)
Root Duration: 1.25s
10-Hand Shadow Fist
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.
Damage: 200/275/350/425/500 (100% of your physical power)
Damage Increase: 10%
Damage Mitigation: 10/15/20/25/30%
Successful Basic Attacks and abilities against an Enemy add to Ravana's Combo Chain. Each time his Chain reaches 8 he receives a Shield equal to 5% of his Maximum Health as well as 3% Movement Speed. This may stack up to 3 times.
Maximum Stacks: 3
Chain of Blows
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: