Ravana

Ravana

Oct 30, 2021

Aggro Ability Base Build

Final Items

Your Basic Attacks deal +50 True Damage and your Abilities +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, 10% of your Mana, and are given 10 gold.

+60 PHYSICAL POWER
+90 MAGICAL POWER
+200 HEALTH
+200 MANA

Bumba's Spear

Bumba's Spear

+50 PHYSICAL POWER
+150 MANA
+10 PHYSICAL PENETRATION
+20% COOLDOWN REDUCTION

Jotunn's Wrath

Jotunn's Wrath

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

+30 PHYSICAL POWER
+20% ATTACK SPEED
+15 PHYSICAL PENETRATION

The Crusher

The Crusher

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

+75 PHYSICAL POWER
+10% COOLDOWN REDUCTION

Arondight

Arondight

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

+25 PHYSICAL POWER
+10% PHYSICAL LIFESTEAL
+20% PHYSICAL PENETRATION
+7% MOVEMENT SPEED

Serrated Edge

Serrated Edge

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

+65 PHYSICAL POWER
+200 MANA
+20 MP5
+10% PHYSICAL PENETRATION

Heartseeker

Heartseeker

Starter Items

+50 Health +50 Mana PASSIVE - Your Basic Attacks deal +15 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+15 PHYSICAL POWER

Mace

Mace

This consumable heals 250 Health over 25 seconds.

Healing Potion (2)

Healing Potion (2)

This consumable heals 150 Mana over 25 seconds.

Mana Potion (1)

Mana Potion (1)

Relic 1

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

Purification Beads

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Blink Rune

7th Item Options

Abilities & Leveling Order

Starting Ability:

1

Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.

Damage: 90/145/200/255/310 (+80% of your physical power)
Slow Percentage: 25%
Slow Duration: 2.5s

Prana Onslaught

Prana Onslaught

Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune for the duration.

Damage: 70/105/140/175/210 (+70% of your physical power)
Movement Speed: 50%
Lifetime: 1s

Overhead kick

Overhead kick

Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.

Damage: 100/140/180/220/260 (+70% of your physical power)
Root Duration: 1.25s
Healing: 10/25/40/55/70

10-Hand Shadow Fist

10-Hand Shadow Fist

Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.

Range: 55
Damage: 200/275/350/425/500 (100% of your physical power)
Damage Increase: 10%
Damage Mitigation: 10/15/20/25/30%
Duration: 5s

Mystic Rush

Mystic Rush

Successful Basic Attacks and abilities against an Enemy add to Ravana's Combo Chain. Each time his Chain reaches 8 he receives a Shield equal to 5% of his Maximum Health as well as 3% Movement Speed. This may stack up to 3 times.

Maximum Stacks: 3

Chain of Blows

Chain of Blows

1st Maxed Ability:

1

2nd Maxed Ability:

3

3rd Maxed Ability:

Ult

Last Maxed Ability:

2

Additional Comments: