Horus

Solo Lane Build

Final Items

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+5 FLAT DAMAGE REDUCTION

Sundering Axe

+40 PHYSICAL POWER
+100 MANA
+18% MOVEMENT SPEED

Warrior Tabi

+65 PHYSICAL PROTECTION
+300 MANA
+10 MP5
+20% COOLDOWN REDUCTION

Breastplate of Valor

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

+150 HEALTH
+70 MAGICAL PROTECTION
+40 MP5
+10% COOLDOWN REDUCTION

Genji's Guard

AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. This does not stack with similar Auras.

+30 PHYSICAL POWER
+35 PHYSICAL PROTECTION
+35 MAGICAL PROTECTION
+100 HEALTH

Caduceus Shield

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

+40 PHYSICAL POWER
+250 HEALTH
+150 MANA
+20% CROWD CONTROL REDUCTION

The Sledge

Starter Items

+15 Physical Protection +10 Magical Protection +50 Health +2 Flat Damage Reduction PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Relic 1

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

Relic 2

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

+20 PHYSICAL POWER
+60 PHYSICAL PROTECTION
+150 HEALTH

Void Shield

Abilities & Leveling Order

Starting Ability:

Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.

Damage: 50/95/140/185/230 (+60% of your Physical Power)
Gust Damage: 14/23/32/41/50 +100% of your Basic Attack Damage
Gust Bonus Damage: 1.5x
Gust Slow: 25%

Updraft

Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Dash Damage: 70/95/120/145/170 (+30% of your Physical Power)
Cleave Damage: 60/95/120/155/190 (+50% of your Physical Power)
Protection Reduction: 10/15/20/25/30

Fracture

Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.

Heal: 50/100/150/200/250 (+10% of your Physical Power)
Protection Buff: 10/15/20/25/30

Protector's Surge

Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and allies at the landing location gain a protective shield.

Damage: 150/250/350/450/550 (+80% of your Physical Power)
Shield: 160/240/320/400/480

To The Skies!

Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus' Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.

Protections per Stack: 1.5
CCR per Stack: 1.5%
Heal per Stack: 2 +0.75 per Level

Resolute

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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