Oct 30, 2021
Mid Movement build
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.
+90 MAGICAL POWER
Gem of Focus
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+100 MAGICAL POWER
+20% COOLDOWN REDUCTION
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
+90 MAGICAL POWER
+10 MAGICAL PENETRATION
PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 MAGICAL POWER
+12% MAGICAL LIFESTEAL
+10% COOLDOWN REDUCTION
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+95 MAGICAL POWER
PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.
+80 MAGICAL POWER
+20% MAGICAL PENETRATION
+30 Magical Power +15 MP5 PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.
+20 MAGICAL POWER
This consumable heals 150 Mana over 25 seconds.
Mana Potion (2)
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
Abilities & Leveling Order
Chang'e flings a crescent moon in an arc, dealing damage to all enemies in its path.
Damage: 80/120/160/200/240 (+60% of your Magical Power)
Crescent Moon Dance
Chang'e performs an evasive spin dance. She is immune to damage and Crowd Control during the action. For each tick of damage from an ability or Basic Attack that was avoided, Chang'e restores Mana to herself and her allies.
Mana Restored: 20/30/40/50/60 per tick avoided
Chang'e twirls, scattering flowers around her, and healing herself and all nearby allies and damaging nearby enemies. Moonflower Dance also reduces the healing of all nearby enemies.
Heal: 50/70/90/110/130 (+30% of your Magical Power)
Damage: 85/110/135/160/185 (+60% of your Magical Power)
Healing Reduction: 50%
Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and Stunning enemy gods in front of her. Each subsequent god that gets Stunned is Stunned for longer than the previous one.
Damage: 160/225/290/355/420 (+70% of your Magical Power)
Stun: 1s + 1s for each god already Stunned
Chang'e can purchase or sell items from anywhere and her Jade Rabbit companion will fetch them. When the Rabbit reaches the store then returns, the transaction completes. Only one item can be purchased or sold in this way at a time. Chang'e also gains +25% movement speed with no backpedal penalty when using her dances.
Dance Move Speed: +25%
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability:
START CONDUIT GEM AND LOST ARTIFACT. BUY BOOTS ON FIRST BACK.