Auto Attack ADC Build
PASSIVE - When you kill an enemy you gain 10 gold and 20% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.
+80 BASIC ATTACK DAMAGE
PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.
+30 PHYSICAL POWER
+15% PHYSICAL LIFESTEAL
+20 PHYSICAL POWER
+25% ATTACK SPEED
+18% MOVEMENT SPEED
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+35 PHYSICAL POWER
+25% ATTACK SPEED
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
+40 PHYSICAL POWER
+20% ATTACK SPEED
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40% ATTACK SPEED
+15 Basic Attack Damage +50 Health +7 MP5 PASSIVE - Every 10s the highest health nearby enemy minion or jungle monster is marked. If you secure the killing blow on that target you gain 10 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.
+5 PHYSICAL POWER
+7% PHYSICAL LIFESTEAL
This consumable heals 250 Health over 25 seconds.
Healing Potion (2)
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion (2)
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
7th Item Options
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.
+40 PHYSICAL POWER
+20% PHYSICAL PENETRATION
Abilities & Leveling Order
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.
Damage: 90/155/220/285/350 (+90% of your Physical Power)
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.
Damage: 70/100/130/160/190 (+80% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20/35/50/65/80 (+15% of your Physical Power)
Weave Heal: 40/70/100/130/160 (+30% of your Physical Power)
Neith backflips through the air, creating a Broken Weave as she leaps while damaging and Slowing enemies in the area in front of her.
Damage: 80/120/160/200/240 (+80% of your Physical Power)
Slow Duration: 2.5/3/3.5/4/4.5s
Neith charges up and fires an arrow across the world, seeking its target through obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.
Damage: 230/295/360/425/490 (+120% of your Physical Power)
A Broken Weave appears at the last location that each enemy god dies. The Broken Weaves give her abilities secondary effects when used on the Broken Weaves. These weaves last for 1 minute.
1st Maxed Ability:
2nd Maxed Ability:
3rd Maxed Ability:
Last Maxed Ability: