Cthulhu

Solo Lane Build

Final Items

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

+30 PHYSICAL PROTECTION
+30 MAGICAL PROTECTION
+250 HEALTH
+5 FLAT DAMAGE REDUCTION

Sundering Axe

+75 MAGICAL POWER
+100 MANA
+8% MAGICAL LIFESTEAL
+18% MOVEMENT SPEED

Shoes of the Magi

+65 PHYSICAL PROTECTION
+300 MANA
+10 MP5
+20% COOLDOWN REDUCTION

Breastplate of Valor

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

+400 HEALTH
+25 HP5
+15 MP5

Stone of Gaia

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

+150 HEALTH
+40 MAGICAL POWER
+60 MAGICAL PROTECTION

Void Stone

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

+30 PHYSICAL PROTECTION
+250 HEALTH
+10% COOLDOWN REDUCTION
+7% MOVEMENT SPEED

Witchblade

Starter Items

+15 Physical Protection +10 Magical Protection +50 Health +2 Flat Damage Reduction PASSIVE - Damaging an enemy god steals 25 health away from your target and restores it to you. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Healing

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion (3)

Relic 1

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Shield of Thorns

Relic 2

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune

7th Item Options

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

+60 PHYSICAL PROTECTION
+60 MAGICAL PROTECTION
+10% COOLDOWN REDUCTION

Mantle of Discord

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

+60 PHYSICAL PROTECTION
+150 HEALTH
+250 MANA
+15 MP5

Contagion

Abilities & Leveling Order

Starting Ability:

Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Damage: 90/135/180/225/270 (+40% of your magical power)
Attack Speed Slow: 10/15/20/25/30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)

Sanity Break

Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.

Damage per shot: 50/95/140/185/230 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability cancel/end

The Mire

Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Damage: 70/110/150/190/230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40/70/100/130/160 (+20% of your Magical Power)

Rushing Terror

Cthulhu reveals his true form as he plunges the battlefield into R'lyeh while any enemies caught nearby are damaged. In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu. <font color='#9932CC'>Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.</font>

Damage: 160/205/250/295/340 (+50% of your Magical Power)
Max Health: 30%
Duration: 10/11/12/13/14s
Debuff Radius: 50

Descend into Madness

Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity.

Torment Duration: 5s
Insanity Duration: 20s
Magical Power: 25 per enemy with Insanity

Prey on Fear

1st Maxed Ability:

2nd Maxed Ability:

3rd Maxed Ability:

Last Maxed Ability:

Additional Comments:

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