Chinese

Hou Yi

Defender of the Earth

Primary Stat
STR
STATS

Most Popular Hou Yi Items

Starter

Bumba's Cudgel
100%

1

Devourer's Gauntlet
50%

2

Hydra's Lament
100%

3

Deathbringer
50%

4

Pendulum Blade
100%

5

Titan's Bane
100%

6

Heartseeker
50%

Relic

Blink Rune
50%

Hou Yi Ability Priorities

Hou Yi Ability Priorities coming soon!

Hou Yi Abilities

Aspect of the Mark

Aspect of the Mark

Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.

Suntouched
P

Passive - Suntouched

When critically hit or taking more than 20% of your Health in a single blow, become Suntouched, reducing active cooldowns by 2s and Marking the enemy who triggered this effect. While Suntouched, you cannot be critically hit.
Hou Yi Basic Attack

Hou Yi Basic Attack

Fire a projectile that deals Physical Damage to the first enemy hit.
Magical Power
20
Physical Power
100
Radius Cheat
0.48u
Range Cheat
8.8u
Ricochet
1

Ability 1 - Ricochet

Fire an arrow dealing {Damage_Formula} [{Damage_Scaling_Percent}] Physical Damage to enemies is passes through. Applies Mark to unmarked targets.
  • Hitting a Marked enemy creates a second Marked on the closest enemy, prioritizing gods.
  • Creates two Marks if INT is higher than STR
Rank
Level 1
Bounce Bonus Damage
40
Cooldown
10s
Cost
60
Damage
95
Radius
0.48u
Range
11.2u
Stun Duration
1s
Mark of the Golden Crow
2

Ability 2 - Mark of the Golden Crow

Mark an enemy causing your other abilities to apply additional effects. While STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.
  • Ricochet creates a new Mark on a nearby enemy
  • Divebomb Knocks AwayMarked enemies
  • Sunbreaker SlowsMarked enemies more
Rank
Level 1
Cooldown
14s
Cost
50
Damage Bonus
0
Radius
1.6u
Range
8.8u
A01Stun Increase
0
A04Slow Duration
0s
A03Knock Back Increase0
Divebomb
3

Ability 3 - Divebomb

Leap into the air before selecting a location to dive onto, dealing Physical Damage to enemies where you land.
  • Marked enemies who are hit are Knocked Away
Rank
Level 1
Cooldown
15s
Cost
70
Damage
70
Radius
3.2u
Range
8.8u
Sunbreaker
4

Ability 4 - Sunbreaker

Shoot down 9 suns every 0.5s onto a target area, dealing {Damage_Formula} [{Damage_Scaling_Percent}] Physical Damage and Slowed enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of.
  • Marked enemies who are more heavily Slowed
Rank
Level 1
Cooldown
90s
Cost
60
Damage
80
Radius
4.8u
Range
8.8u
Slow
20
Slow Additional
40
Slow Duration
0.5s